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Yosuke Hanamura | Post-Golden AU ([personal profile] wildmagician) wrote2016-03-23 07:54 pm
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[Synodiporia] Skills

Network SKills
Network Archive RetrievalTeachable
The ability to search for and share old data on the telepathic network. OOCly: this allows you to link old posts or threads from synopsychic in your current threads.
Sensory LivestreamingTeachable
The ability to project your sensory impressions across the telepathic network. OOCly: this allows you to make audiovisual posts.
Filter IntrusionWon't teach
The ability to access privately broadcast data on the telepathic network. Even if a message is filtered to a specific group of people, you may listen in (or actively participate).
Psychic Protection ITeachable
The ability to block others from using Filter Intrusion or Investigator Mind Reading on you. This may also convey some resistance to psychic intrusions originating off the network. Requires one other telepathic skill.
Psychic Protection IITeachable
The ability to block others from using Filter Intrusion or Investigator Mind Reading on you or any people you are in telepathic contact with, up to one person per two telepathic skills you possess. This also conveys some resistance to psychic intrusions originating off the network.
Investigator MindreadingWon't teach
The ability to access the thoughts of other investigators, even without their permission. This includes the ability to use Memory Sharing, Sensory Eavesdropping, Image Projection, and Mind Palace Projection on others without their permission if you have those skills. If a Traveler is currently an Infiltrator, your abilities still do not work on them.
Memory SharingTeachable
The ability to share your memories with other Travelers, or view their memories.
Memory ImmersionTeachable
Once per Jaunt, convert an Investigator into an Infiltrator. Can be used on self or others.
Memory RestorationTeachable
Once per Jaunt, convert an Infiltrator into an Investigator. Cannot use upon yourself.
Liminal SKills
Portals (Stationary)Teachable
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason).
Hammerspace ITeachable
The ability to bring up to twenty-five pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to open a small portal and retrieve those objects from liminal space whenever you wish.
Combo SKills
SKILLTeachable/Unteachable
Explanation.
Favor SKills
Arcana MarkDeath
His tattoo is on his chest.
Death’s AuraUnteachable
Once a month, for one minute per Favor Skill possessed, the Traveler emanates an aura with a radius of twenty feet per Favor Skill possessed. Those within the aura are aware of their habits and biases, and for the duration of the aura do not feel compelled by them. Those within the aura smell the faint scent of leaf mold.
Jaunt SKills
Imposing PresenceUnteachable, plot skill
The ability to be taken seriously and hold a crowd's attention despite any social circumstances. This does not imply good treatment or agreement - only fixed and continued attention.
Lightning Age CombatTeachable
Proficiency with exotic technological weapons, and 1-2 weapons + 1 defensive item.
LightcycleUnteachable (by him)
An LED-lit baton that expands into an LED-lit motorcycle capable of projecting a solid wake. Can also go into "stealth mode", whereby the solid light wall and the LEDs are turned off.
Empowered Ability: Contact EmpathyUnteachable
Yosuke's power lets him feel the emotions of others' by touching them (intentionally or accidentally). The longer the touch, the more consumed by the feelings he gets.
Clockwork TinkeringTeachable
The ability to repair and design small pieces of clockwork technology.
Elven formUnteachable
Retain an elf’s pointed ears and other features. These may include taller stature, heightened auditory and/or olfactory processing compared to baseline human standards, or slit or oval pupils. Elven form requires you to keep all elven features but you can also manipulate mana (aggregate life force.)
Audiocaudal Syndrome"Teachable"
A strain of the X-Pressure virus which transforms the user voluntarily once every 48 hours into an animal/human hybrid (Maine Coon cat), possibly with animal instincts, senses, and temperaments. Only one animal form may be chosen. Includes one S. Tech skill of choice for free.
S. Tech: MascotUnteachable
Have a cute, possible talking animal companion to increase your attractiveness, popularity, or common sense. (Mothman)
DreamcatchingTeachable
Breaking down inert Liminal substance to become usable energy, powering devices or refilling mana. Outside of Liminal Spaces, this may be done to less effect by siphoning the dreams of sleeping individuals. Up to one Room Creation 1's worth of material can be created for one 24-hour period with a "full" dreamcatcher. (Headphones are his dreamcatcher.)
Mermaid Totem TransformationSea Otter
The ability to transform into an aquatic humanoid with the lower half of a single sea creature of your choice, and the ability to speak to sea creatures of that species. Popular options include dolphins, sharks, octopi, and seahorses. Sea urchins are not recommended. The ability to breathe and speak underwater is included with this transformation.
Pogemon-Slammer BondChie
Partner bond between one character who retained Pogemon Form and the character who was their Slammer. Allows the two in the bond to have a general idea of how each other are really feeling. Can range from being vaguely aware of the other's emotional state to physically feeling pain if the other gets hit. Also allows the two in the bond to pool their strength; they will be stronger together than if they were alone. Both parties must take the skill in order for it to count. To be taken out-of-Jaunt, one person in the bond must have kept Pogemon Form.
Pogemon formUnteachable
Monster form, what it says on the tin. Can also temporarily be turned into a little hockey puck pog thing if you lose a fight badly enough in this form, or if you've taken Pogemon-Slammer Bond and the Slammer decides to be a dick. Yosuke is a small and round orange owl with headphones on his head.
Persona (updated Sept. 2016)
Takehaya Susano-OFool, lv. 55
Strong against Wind, Weak against Electricity
Skills: Sukukaja, Dekaja, Magarula, Garudyne, Diarama, Sonic Punch, Tentarafoo, Wind Boost
SuzakuTemperance, lv. 54
Reflects Fire, Weak to Ice
Skills: Maragion, Energy Shower
LachesisFortune, lv. 51
Blocks wind, Resists Ice, Weak to Electricity
Skills: Garudyne, Masukukaja
QuetzalcoatlAeon, lv. 51
Blocks Light, Resists Wind, Weak to Darkness
Skills: Magarula, Masukukaja, Growth 2
KaliStrength, lv. 50
Blocks Ice & Darkness, Weak against Electricity
Skills: Death Counter, Deathbound
RangdaMagician, lv. 49
Reflects Physical, Weak to Ice
Skills: Maragion, Tentarafoo, Agidyne
Chu ChulainnTower, lv. 46
Reflects Wind, Strong against Physical, Weak to Ice
Skills: Magarula, Deathbound
MothmanHermit, lv. 45
Reflects Electricity, Strong against Fire, Weak to Ice
Skills: Zionga, Valiant Dance, Foul Breath, Elec Break, Mazionga, Rage Boost
CODED BY BOOTYCALL